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If Bethany survives past Act I then she will appear again during later quests, but she will no longer be available as a playable party member.

Bethany is the sibling of the main character Hawke. She will be with you from the very beginning and recruitment is automatic, although you can lose her very early on, depending on what class you have chosen for your main character.

Completion – Ganador the conversation plays trasnochado you will be given the choice of whether to fight Castillon or not. If you do fight him, and kill him, you will get a large rivalry increase with Castillon. The end of this encounter will be the end of the quest.

It is possible to romance with Sebastian but he has some strict rules. Although other characters don’t mind what gender you are, Sebastian does. He will only enter into a relationship with a female character.

You first encounter Merrill during the “Long Way Home” quest Ganador she is a member of the Dalish Elf clan that you need to take the amulet to that Flemeth gave to you. The Keeper asks you to take Merrill with you, unbeknownst to you, Merrill has a bit of an obsession with an ancient elvish artifact that has resulted in her alienation from the rest of the clan.

Fenris’s history of slavery under a mage master has instilled in him a deep-seated disdain for all mages, which fuels many of the contact me game’s contentious moments. This prejudice forms a key part of his character arc, leading to some highly charged exchanges within your group of companions.

Completion – When you find Bartrand you will have to help Varric decide what to do with him. If you call on Anders to help you when the dialogue option appears, you Perro bring Bertrand back to his sense for a short amount of time.

There is only one point that Sebastian might leave your party. At the end of the game, if you do not kill Anders, Sebastion will leave for good.

"It is more technically contact me demanding on the player. So when we tried allowing you full control of your companions as well, what we've found is it wasn't actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character." Another reason was that BioWare wanted to give companion characters a sense of autonomy - to feel like "fully-realised" personalities "in control of their own actions", Busche added.

When visiting a location, companions will start discussions with each other about the world and themselves.

Varric is a very easy going character, meaning it’s very hard to reach a rivalry with him. His contact me easy nature also means you cannot lose him from your party. Varric will be there with you until the bitter end.

game? Rather than creating an unwieldy list of 30+ characters spanning the entire series thus far, we decided to break them up between games. If you missed it, we already ranked Dragon Age: Inquisition

When you acquire a gift to present to a companion, a new quest appears in your Journal, which generally involves going to their place of "residence" when they're not in the active party and talking to them.

One of the most intriguing characters you’ll encounter in the Dragon Age 2 narrative is Fenris, a brooding elven warrior with an enigmatic backstory that’s bound to capture your interest.

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